FingerCursor.TryGetJoint(TrackedHandJoint, Vector3, Quaternion) Method    
Definition
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Tries and get's hand joints based on the current pointer.
protected:
 bool TryGetJoint(Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint joint, [Runtime::InteropServices::Out] UnityEngine::Vector3 % position, [Runtime::InteropServices::Out] UnityEngine::Quaternion % rotation);
	protected bool TryGetJoint(Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint joint, out UnityEngine.Vector3 position, out UnityEngine.Quaternion rotation);
	member this.TryGetJoint : Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint * Vector3 * Quaternion -> bool
	Protected Function TryGetJoint (joint As TrackedHandJoint, ByRef position As Vector3, ByRef rotation As Quaternion) As Boolean
	Parameters
- joint
 - TrackedHandJoint
 
The joint type to get.
- position
 - UnityEngine.Vector3
 
Out parameter filled with joint position, otherwise Vector3.zero
- rotation
 - UnityEngine.Quaternion
 
Out parameter filled with joint rotation, otherwise Quaternion.identity