DefaultRaycastProvider.SphereCast Method    
Definition
Important
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Performs a sphere cast with the specified RayStep and radius.
public:
 virtual bool SphereCast(Microsoft::MixedReality::Toolkit::Physics::RayStep step, float radius, cli::array <UnityEngine::LayerMask> ^ prioritizedLayerMasks, bool focusIndividualCompoundCollider, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::Input::MixedRealityRaycastHit % hitInfo);public bool SphereCast(Microsoft.MixedReality.Toolkit.Physics.RayStep step, float radius, UnityEngine.LayerMask[] prioritizedLayerMasks, bool focusIndividualCompoundCollider, out Microsoft.MixedReality.Toolkit.Input.MixedRealityRaycastHit hitInfo);abstract member SphereCast : Microsoft.MixedReality.Toolkit.Physics.RayStep * single * UnityEngine.LayerMask[] * bool * MixedRealityRaycastHit -> bool
override this.SphereCast : Microsoft.MixedReality.Toolkit.Physics.RayStep * single * UnityEngine.LayerMask[] * bool * MixedRealityRaycastHit -> boolPublic Function SphereCast (step As RayStep, radius As Single, prioritizedLayerMasks As LayerMask(), focusIndividualCompoundCollider As Boolean, ByRef hitInfo As MixedRealityRaycastHit) As BooleanParameters
- step
- RayStep
- radius
- Single
- prioritizedLayerMasks
- UnityEngine.LayerMask[]
- focusIndividualCompoundCollider
- Boolean
- hitInfo
- MixedRealityRaycastHit
Returns
Whether or not the SphereCast hit something.