DefaultRaycastProvider.GraphicsRaycast Method    
Definition
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Performs a graphics raycast against the specified layerMasks.
public:
 virtual UnityEngine::EventSystems::RaycastResult GraphicsRaycast(UnityEngine::EventSystems::EventSystem ^ eventSystem, UnityEngine::EventSystems::PointerEventData ^ pointerEventData, cli::array <UnityEngine::LayerMask> ^ layerMasks);public UnityEngine.EventSystems.RaycastResult GraphicsRaycast(UnityEngine.EventSystems.EventSystem eventSystem, UnityEngine.EventSystems.PointerEventData pointerEventData, UnityEngine.LayerMask[] layerMasks);abstract member GraphicsRaycast : UnityEngine.EventSystems.EventSystem * UnityEngine.EventSystems.PointerEventData * UnityEngine.LayerMask[] -> UnityEngine.EventSystems.RaycastResult
override this.GraphicsRaycast : UnityEngine.EventSystems.EventSystem * UnityEngine.EventSystems.PointerEventData * UnityEngine.LayerMask[] -> UnityEngine.EventSystems.RaycastResultPublic Function GraphicsRaycast (eventSystem As EventSystem, pointerEventData As PointerEventData, layerMasks As LayerMask()) As RaycastResultParameters
- eventSystem
- UnityEngine.EventSystems.EventSystem
- pointerEventData
- UnityEngine.EventSystems.PointerEventData
- layerMasks
- UnityEngine.LayerMask[]
Returns
		UnityEngine.EventSystems.RaycastResult
		
	
	The RaycastResult of the raycast.