ControllerPoseSynchronizer.DestroyOnSourceLost Property     
Definition
Important
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Should this GameObject clean itself up when its controller is lost?
public:
 property bool DestroyOnSourceLost { bool get(); void set(bool value); };
	public bool DestroyOnSourceLost { get; set; }
	member this.DestroyOnSourceLost : bool with get, set
	Public Property DestroyOnSourceLost As Boolean