BaseInputSimulationService.UpdateHandDevice Method      
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
Use UpdateControllerDevice instead.
protected:
 void UpdateHandDevice(Microsoft::MixedReality::Toolkit::Input::ControllerSimulationMode simulationMode, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::SimulatedHandData ^ handData);[System.Obsolete("Use UpdateControllerDevice instead.")]
protected void UpdateHandDevice(Microsoft.MixedReality.Toolkit.Input.ControllerSimulationMode simulationMode, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.SimulatedHandData handData);[<System.Obsolete("Use UpdateControllerDevice instead.")>]
member this.UpdateHandDevice : Microsoft.MixedReality.Toolkit.Input.ControllerSimulationMode * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.SimulatedHandData -> unitProtected Sub UpdateHandDevice (simulationMode As ControllerSimulationMode, handedness As Handedness, handData As SimulatedHandData)Parameters
- simulationMode
- ControllerSimulationMode
- handedness
- Handedness
- handData
- SimulatedHandData
- Attributes