GenericBaseEventData Class   
Definition
Important
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Generic Base Event Data for Sending Events through the Event System.
public ref class GenericBaseEventData : UnityEngine::EventSystems::BaseEventDatapublic class GenericBaseEventData : UnityEngine.EventSystems.BaseEventDatatype GenericBaseEventData = class
    inherit BaseEventDataPublic Class GenericBaseEventData
Inherits BaseEventData- Inheritance
- 
				UnityEngine.EventSystems.BaseEventDataGenericBaseEventData
- Derived
Constructors
| GenericBaseEventData(EventSystem) | Constructor. | 
Properties
| EventSource | The Event Source that the event originates from. | 
| EventTime | The UTC time at which the event occurred. | 
| selectedObject | The BaseEventData.selectedObject is explicitly hidden because access to it (either via get or set) throws a NullReferenceException in typical usage within the MRTK. Prefer using the subclasses own fields to access information about the event instead of fields on BaseEventData. | 
Methods
| BaseInitialize(IMixedRealityEventSource) | Used to initialize/reset the event and populate the data. |