DockPosition Class 
Definition
Important
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Represents a position where a Dockable object can be docked. This component also adds a Collider and a Rigidbody, if they're not already present.
public ref class DockPosition : UnityEngine::MonoBehaviour[UnityEngine.AddComponentMenu("Scripts/MRTK/Experimental/Dock/DockPosition")]
[UnityEngine.RequireComponent(typeof(UnityEngine.Collider), typeof(UnityEngine.Rigidbody))]
public class DockPosition : UnityEngine.MonoBehaviour[<UnityEngine.AddComponentMenu("Scripts/MRTK/Experimental/Dock/DockPosition")>]
[<UnityEngine.RequireComponent(typeof(UnityEngine.Collider), typeof(UnityEngine.Rigidbody))>]
type DockPosition = class
    inherit MonoBehaviourPublic Class DockPosition
Inherits MonoBehaviour- Inheritance
- 
				UnityEngine.MonoBehaviourDockPosition
- Attributes
- 
			UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute
Constructors
| DockPosition() | 
Properties
| DockedObject | The object that is currently docked in this position (can be null). | 
| IsOccupied | True if this position is occupied, false otherwise. | 
Methods
| Awake() | Ensure this object has a triggering collider, and ensure that this object doesn't block manipulations. | 
| Start() | If an object was set to be docked to this at start up, ensure it's docked. |