PanZoomBase Class  
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
This script allows to zoom into and pan the texture of a GameObject. It also allows for scrolling by restricting panning to one direction.
public ref class PanZoomBase abstract : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::Input::IMixedRealityFocusHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandJointHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealitySourceStateHandler, UnityEngine::EventSystems::IEventSystemHandler[UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))]
public abstract class PanZoomBase : UnityEngine.MonoBehaviour, Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandJointHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler, UnityEngine.EventSystems.IEventSystemHandler[<UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))>]
type PanZoomBase = class
    inherit MonoBehaviour
    interface IMixedRealityPointerHandler
    interface IEventSystemHandler
    interface IMixedRealityFocusHandler
    interface IMixedRealitySourceStateHandler
    interface IMixedRealityHandJointHandlerPublic MustInherit Class PanZoomBase
Inherits MonoBehaviour
Implements IEventSystemHandler, IMixedRealityFocusHandler, IMixedRealityHandJointHandler, IMixedRealityPointerHandler, IMixedRealitySourceStateHandler- Inheritance
- 
				UnityEngine.MonoBehaviourPanZoomBase
- Derived
- Attributes
- 
			UnityEngine.RequireComponentAttribute
- Implements
- 
		IMixedRealityFocusHandler IMixedRealityHandJointHandler IMixedRealityPointerHandler IMixedRealitySourceStateHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
| PanZoomBase() | 
Fields
| cursorPos | |
| dynaZoomInvert | |
| limitPanning | |
| myEyeTarget | |
| offset | |
| offsetRate_Pan | |
| offsetRate_Zoom | |
| originalOffset | |
| originalPivot | |
| originalRatio | |
| originalScale | |
| scale | |
| zoomDir | |
| zoomSpeed | 
Properties
| EyeSaccadeProvider | |
| MyCollider | Returns the collider of this GameObject. | 
Methods
| AutoPan() | |
| ComputePanSpeed(Single, Single, Single) | |
| DisableHandZoom() | |
| EnableHandZoom() | |
| IncrementNormFixator() | |
| Initialize() | |
| LimitScaling(Vector2) | |
| PanHorizontally(Single) | Scroll sideways. | 
| PanVertically(Single) | Scroll from top to bottom | 
| ResetNormFixator() | |
| Start() | |
| StartFocusing() | |
| StopFocusing() | |
| Update() | |
| UpdateCursorPosInHitBox() | |
| UpdatePanZoom() | |
| ZoomDir(Boolean) | |
| ZoomIn_Timed() | |
| ZoomIn() | |
| ZoomInStart() | |
| ZoomOut_Timed() | |
| ZoomOut() | |
| ZoomOutStart() | |
| ZoomStop() | No matter if the user is still looking at the currently active pan-zoom panel, once the "zoom stop" action has been triggered, reset the active target. |