IMTLSamplerState Interface 
Definition
Important
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System protocol the way that shaders or compute kernels will sample textures.
[Foundation.Protocol(Name="MTLSamplerState", WrapperType=typeof(Metal.MTLSamplerStateWrapper))]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public interface IMTLSamplerState : IDisposable, ObjCRuntime.INativeObjecttype IMTLSamplerState = interface
    interface INativeObject
    interface IDisposable- Attributes
- Implements
Properties
| Device | |
| Handle | Handle (pointer) to the unmanaged object representation.(Inherited from INativeObject) | 
| Label | |