GKTurnBasedMatch.EndTurnAsync Method     
Definition
Important
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Ends the turn and passes an error object that is null if no error occurred to completionHandler.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual System.Threading.Tasks.Task EndTurnAsync(GameKit.GKTurnBasedParticipant[] nextParticipants, double timeoutSeconds, Foundation.NSData matchData);abstract member EndTurnAsync : GameKit.GKTurnBasedParticipant[] * double * Foundation.NSData -> System.Threading.Tasks.Task
override this.EndTurnAsync : GameKit.GKTurnBasedParticipant[] * double * Foundation.NSData -> System.Threading.Tasks.TaskParameters
- nextParticipants
- GKTurnBasedParticipant[]
- timeoutSeconds
- Double
- matchData
- NSData
Returns
A task that represents the asynchronous EndTurn operation
- Attributes