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This walkthrough teaches how to add a basic Direct2D (D2D) object to a Visual C++, Microsoft Foundation Class Library (MFC) project, and then build the project into an application that prints "Hello, World!" on a gradient background.
The walkthrough shows how to accomplish these tasks:
Create an MFC application.
Create a solid-color brush and a linear-gradient brush.
Modify the gradient brush so that it will change appropriately when the window is resized.
Implement a D2D drawing handler.
Verify the results.
Note
Your computer might show different names or locations for some of the Visual Studio user interface elements in the following instructions. The Visual Studio edition that you have and the settings that you use determine these elements. For more information, see Personalizing the IDE.
Prerequisites
To complete this walkthrough, you must have Visual Studio installed with the Desktop development with C++ workload and the optional Visual C++ MFC for x86 and x64 component.
To create an MFC application
Use the MFC Application Wizard to create an MFC application. See Walkthrough: Using the New MFC Shell Controls for instructions on how to open the wizard for your version of Visual Studio.
In the Name box, type MFCD2DWalkthrough. Choose OK.
In the MFC Application Wizard, choose Finish without changing any settings.
To create a solid-color brush and a linear-gradient brush
In Solution Explorer, in the MFCD2DWalkthrough project, in the Header Files folder, open MFCD2DWalkthroughView.h. Add this code to the
CMFCD2DWalkthroughViewclass to create three data variables:CD2DTextFormat* m_pTextFormat; CD2DSolidColorBrush* m_pBlackBrush; CD2DLinearGradientBrush* m_pLinearGradientBrush;Save the file and close it.
In the Source Files folder, open MFCD2DWalkthroughView.cpp. In the constructor for the
CMFCD2DWalkthroughViewclass, add this code:// Enable D2D support for this window: EnableD2DSupport(); // Initialize D2D resources: m_pBlackBrush = new CD2DSolidColorBrush( GetRenderTarget(), D2D1::ColorF(D2D1::ColorF::Black)); m_pTextFormat = new CD2DTextFormat( GetRenderTarget(), _T("Verdana"), 50); m_pTextFormat->Get()->SetTextAlignment( DWRITE_TEXT_ALIGNMENT_CENTER); m_pTextFormat->Get()->SetParagraphAlignment( DWRITE_PARAGRAPH_ALIGNMENT_CENTER); D2D1_GRADIENT_STOP gradientStops[2]; gradientStops[0].color = D2D1::ColorF(D2D1::ColorF::White); gradientStops[0].position = 0.f; gradientStops[1].color = D2D1::ColorF(D2D1::ColorF::Indigo); gradientStops[1].position = 1.f; m_pLinearGradientBrush = new CD2DLinearGradientBrush( GetRenderTarget(), gradientStops, ARRAYSIZE(gradientStops), D2D1::LinearGradientBrushProperties( D2D1::Point2F(0,0), D2D1::Point2F(0,0)));Save the file and close it.
To modify the gradient brush so that it will change appropriately when the window is resized
On the Project menu, choose Class Wizard.
In the MFC Class Wizard, under Class name, select
CMFCD2DWalkthroughView.On the Messages tab, in the Messages box, select
WM_SIZEand then choose Add Handler. This action adds theOnSizemessage handler to theCMFCD2DWalkthroughViewclass.In the Existing handlers box, select
OnSize. Choose Edit Code to display theCMFCD2DWalkthroughView::OnSizemethod. At the end of the method, add the following code.m_pLinearGradientBrush->SetEndPoint(CPoint(cx, cy));Save the file and close it.
To implement a D2D drawing handler
On the Project menu, choose Class Wizard.
In the MFC Class Wizard, under Class name, select
CMFCD2DWalkthroughView.On the Messages tab, choose Add Custom Message.
In the Add Custom Message dialog box, in the Custom Windows Message box, type AFX_WM_DRAW2D. In the Message handler name box, type OnDraw2D. Select the Registered Message option and then choose OK. This action adds a message handler for the AFX_WM_DRAW2D message to the
CMFCD2DWalkthroughViewclass.In the Existing handlers box, select
OnDraw2D. Choose Edit Code to display theCMFCD2DWalkthroughView::OnDraw2Dmethod. Use this code for theCMFCD2DWalkthroughView::OnDrawD2Dmethod:afx_msg LRESULT CMFCD2DWalkthroughView::OnDraw2D( WPARAM wParam, LPARAM lParam) { CHwndRenderTarget* pRenderTarget = (CHwndRenderTarget*)lParam; ASSERT_VALID(pRenderTarget); CRect rect; GetClientRect(rect); pRenderTarget->FillRectangle(rect, m_pLinearGradientBrush); pRenderTarget->DrawText( _T("Hello, World!"), rect, m_pBlackBrush, m_pTextFormat); return TRUE; }Save the file and close it.
To verify the results
Build and run the application. It should have a gradient rectangle that changes when you resize the window. "Hello World!" should be displayed in the center of the rectangle.