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The goto statement transfers control to a label. The given label must reside in the same function and can appear before only one statement in the same function.
Syntax
statement:
 labeled-statement
 jump-statement
jump-statement:
 goto  identifier  ;
labeled-statement:
 identifier  :  statement
A statement label is meaningful only to a goto statement; in any other context, a labeled statement is executed without regard to the label.
A jump-statement must reside in the same function and can appear before only one statement in the same function. The set of identifier names following a goto has its own name space so the names don't interfere with other identifiers. Labels can't be redeclared. For more information, see Name spaces.
It's good programming style to use the break, continue, and return statement in preference to goto whenever possible. Since the break statement only exits from one level of the loop, a goto may be necessary for exiting a loop from within a deeply nested loop.
This example demonstrates the goto statement:
// goto.c
#include <stdio.h>
int main()
{
    int i, j;
    for ( i = 0; i < 10; i++ )
    {
        printf_s( "Outer loop executing. i = %d\n", i );
        for ( j = 0; j < 3; j++ )
        {
            printf_s( " Inner loop executing. j = %d\n", j );
            if ( i == 5 )
                goto stop;
        }
    }
    /* This message does not print: */
    printf_s( "Loop exited. i = %d\n", i );
    stop: printf_s( "Jumped to stop. i = %d\n", i );
}
In this example, a goto statement transfers control to the point labeled stop when i equals 5.