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On 64-bit platforms, enables arrays that are greater than 2 gigabytes (GB) in total size.
<configuration>
  <runtime>
    <gcAllowVeryLargeObjects>
Syntax
<gcAllowVeryLargeObjects enabled="true|false" />  
Attributes
| Attribute | Description | 
|---|---|
| enabled | Required attribute. Specifies whether arrays that are greater than 2 GB in total size are enabled on 64-bit platforms. | 
enabled attribute
| Value | Description | 
|---|---|
| false | Arrays greater than 2 GB in total size are not enabled. This is the default. | 
| true | Arrays greater than 2 GB in total size are enabled on 64-bit platforms. | 
Child elements
None.
Parent elements
| Element | Description | 
|---|---|
| configuration | The root element in every configuration file used by the common language runtime and .NET Framework applications. | 
| runtime | Contains information about runtime initialization options. | 
Remarks
Using this element in your application configuration file enables arrays that are larger than 2 GB in size, but does not change other limits on object size or array size:
- The maximum number of elements in an array is UInt32.MaxValue. 
- The maximum size in any single dimension is 2,147,483,591 (0x7FFFFFC7) for byte arrays and arrays of single-byte structures, and 2,146,435,071 (0X7FEFFFFF) for arrays containing other types. 
- The maximum size for strings and other non-array objects is unchanged. 
Caution
Before enabling this feature, ensure that your application does not include unsafe code that assumes that all arrays are smaller than 2 GB in size. For example, unsafe code that uses arrays as buffers might be susceptible to buffer overruns if it's written on the assumption that arrays will not exceed 2 GB.
Example
The following app.config file snippet shows how to enable this feature for a .NET Framework application.
<configuration>  
  <runtime>  
    <gcAllowVeryLargeObjects enabled="true" />  
  </runtime>  
</configuration>  
Supported in
.NET Framework 4.5 and later versions